Sunday, August 25, 2013

MISSION GOALS / POINTS

This Mission has 3 Primary GOALS worth 8 Mission Points Each and 3 Secondary GOALS worth 2 Mission Points each for a possible total of 30 Mission points per game.
Drawn Primary GOALS are worth 4 Mission Points.
Drawn Secondary GOALS are worth 1 Mission Point.


PRIMARY GOALS


GOAL #1 – Crusade
As per the Warhammer 40,000 Main Rulebook page 126 with the following exceptions:
  1. No Nightfight unless “Deployment #1” is being used.
  2. “Crusade” Objectives cannot be placed within 6” of any LONG table edge or within 3” of any SHORT table edge or within 6” of another “Crusade” Objective.
  3. An Automatic total of 5 “Crusade” Objectives will be used for this Goal. At the end of the game, the player who controls the most “Crusade” objectives wins this GOAL. If players control the same number of “Crusade” objectives, this GOAL is a draw. Reserves will be used.

GOAL #2 – The Emperors Will As per the Warhammer 40,000 Main Rulebook page 130 with the following exceptions:
  1. No Nightfight unless “Deployment #1” is being used.
  2. “Emperors Will” Objectives cannot be placed within 6” of any table edge or within 3” of another Objective.
  3. Reserves will be used.

GOAL #3 – Purge The Alien As per the Warhammer 40,000 Main Rulebook page 127 with the following exceptions:
  1. No Nightfight unless “Deployment #1” is being used.
  2. Warlords will grant an additional Victory Point for a Total of 2 Victory Points if they are slain.
  3. At the end of the game, the Player with the most Victory Points wins this GOAL. If both players have the same number of Victory Points, this GOAL is a Draw.

IMPORTANT! : Don’t forget your extra points for Fast Attack or Heavy Support choices in Setup #2 and Setup #3.

SECONDARY GOALS



Secondary GOAL #1 – Slay the Warlord
As per page 122 of the Warhammer 40k Rulebook.

Secondary GOAL #2 – Linebreaker
As per page 122 of the Warhammer 40k Rulebook.

Secondary GOAL #3 – First Blood
As per page 122 of the Warhammer 40k Rulebook.

MISSION SETUP / DEPLOYMENT



Deployment #1 – Dawn of War with Automatic First Turn Night Fight. Normal Scoring Units Rules apply. Mysterious Objectives will be used.

Deployment #2 – Dawn of War. Fast Attack Choices are worth 1 additional Victory Point each when determining the winner of the “Purge The Alien” GOAL. In addition to the Normal Scoring Units, Fast Attack Choices (including Fast Attack Flyers) also count as a Scoring Unit. NO Mysterious Objectives.

Deployment #3 – Vanguard Strike. Heavy Support Choices are worth 1 additional Victory Point each when determining the winner of the “Purge The Alien” GOAL. In addition to the Normal Scoring Units, Heavy Support Choices (including non-immobilised Heavy Support Vehicles) also count as a Scoring Unit. NO Mysterious Objectives.



Deployment #4 – Dawn of War with Automatic First Turn Night Fight. Normal Scoring Units Rules apply. Mysterious Objectives will be used.
Mission Setup:
  1. Place Objectives for “Crusade”
  2. Roll to determine deployment zones. Winner of the roll off chooses their deployment zone first.
  3. Players now place any Fortifications. Taking it in turn starting with the player who chose deployment zones from step 2. With the exception of Aegis Defense Lines, Fortifications will replace ONE piece of terrain that is already on the table. Aegis Defense lines Do Not replace a piece of terrain. If a piece of terrain containing an objective is replaced by a Fortification, then that objective MUST be placed EXACTLY 3 inches AWAY from the Fortification on the side of the Fortification facing the center of the table, following all the rules for proximity from other objectives and table edges.
  4. Place Objectives for “The Emperors Will”
  5. Roll for Warlord Traits
  6. Roll for Psychic Powers
  7. Roll off to see which player deploys first. Winner of the roll off chooses to deploy first or second.
  8. The Player who deployed first will have the first turn.
  9. Seize the Initiative may be attempted if desired.
  10. Variable Game Length is in effect.

Controlling Objectives:
A single eligible unit may control / deny up to one Each of “The Crusade” and “The Emperors Will” objectives. 


We will be using the paint scoring page from Feast Of Blades.
https://docs.google.com/file/d/0B_WRpxAKMEv3QWpuQXpCanNGY0E/image?pagenumber=6&w=800


Thursday, June 27, 2013

Warhammer 40k Scarefest Open

Warhammer 40k Scarefest Open



SAT. SEPT. 14, 2013
8 AM REGISTRATION
9 AM START TIME
$50 ENTRY FEE (INCLUDES BADGE)
1850 PT ARMIES
4 ROUNDS @ 2 HR 15 MINS
NO FORGE WORLD UNITS ALLOWED
MISSIONS TBD
THE LATEST VERSIONS OF GW FAQ’s WILL BE ENFORCED. PLEASE BRING 6 COPIES OF YOUR LIST (1 FOR THE JUDGES, 4 FOR OPPONENTS, AND 1 FOR YOURSELF). HAND WRITTEN LISTS WILL NOT BE PERMITTED. ACCEPTABLE FORMATS INCLUDE TYPED (WORD OR EXCEL) AND ARMYBUILDER.
QUESTIONS OR COMMENTS SHOULD BE DIRECTED AT STORE STAFF OR SENT TO warhammer40kscarefestopen@gmail.com 


* Disclaimer - info is subject to change with out notice.




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